import com.dinmax.flash.gsa.sgs.game.*
import com.dinmax.flash.gsa.sgs.player.*
import com.dinmax.flash.gsa.sgs.state.*

class State {
	private var disabled:Boolean;
	private var enabled:Boolean;
	private var active:Boolean;
	private var play:Boolean;
	
	public function isDisabled():Boolean {
		return false;
	}
	
	public function isPlay():Boolean {
		return false;
	}

	public function isActive():Boolean {
		return false;
	}

	public function isEnabled():Boolean {
		return false;
	}
/*
	public function getPlayer():Player {
		return undefined;	
	}
		
	public function getActiveGame():Game {
		return undefined;
	}
	
	public function getGames():Collection {
		return undefined;
		//return games;
	}
	
	public function getGame(name:String):Game {
		return undefined;
		//return Game(games.getItem(name).getValue());
	}
*/
	public function init():Boolean {
		return false;
	}

}